Esports is competitive video gaming. Tournaments usually consist of amateur or professional gamers competing against one another.
This course is a two-year full-time course providing an in-depth study of the sector, supporting progression to Higher Education and employment in key areas of the industry such as: Business, Professional Esports, Marketing, Entrepreneurship, Coaching, Leadership, Events Management, Production and Broadcasting, along with an understanding and appreciation of the positive benefits of Esports. These include the development of teamwork, communication, leadership skills, confidence building, decision making, reaction times, reading comprehension skills, cyber skills, dexterity and concentration.
We have excellent facilities that are tailored to the development of Esports, both within a practical and an academic environment, this includes a dedicated Esports Arena along with a state-of-the-art classroom environment that provides a unique experience for you to truly get a feel for the expectations within the industry. There is also the opportunity to be involved in our Esports Academy which competes in the British Esports Association Championships.
What will I do?
Introduction to Esports
Esports Skills, Strategies and Analysis
Enterprise and Entrepreneurship in the Esports Industry
Health, Wellbeing and Fitness for Esports Players
Business Applications of Esports in social media
Launching your Esports Enterprise
Year 2 Modules:
Producing an Esports Brand
Psychology for Performance
Nutrition for Performance
Ethical and Current Issues in Esports
How will it be delivered?
Assessment will occur continually throughout the program. You will have unit assignments to complete and will be assessed on your practical ability and application of theory. You will also have time-constrained assessments and written assignments as well as oral presentations, professional discussions, and group work. Each individual unit and the full award are graded at Pass, Merit, or Distinction.
•A keen interest and willingness to be involved in the Esports, Enterprise and Entrepreneurship industries
•5 GCSEs at grade 4 or above including English and maths
During practical sessions, kit will consist of an Esports Programme t-shirt with formal wear appropriate to the Esports business industry. Also required – ring-binders, writing materials, paper/stationery, and any course textbooks.
Your next steps…
Your next steps…
On completion of this programme, you could apply for Higher Education or foundation degrees within the Esport, Sport, Business and Leisure industries. Alternatively, students will have gained a range of skills throughout the programme that are recognised by employers and may wish to pursue immediate careers with employers or apprenticeship providers.